Tag Archives: RPGs

Roleplaying in one hour sessions

Recently, I have been running roleplaying sessions for some of my work colleagues, who had never played before and fancied giving it a try. We’re too spread out to easily run an evening session, so I decided to experiment with … Continue reading

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FATE – Group aspects

I’ve been mulling over the idea of converting the Fallen London setting into a roleplaying campaign; it’s a fabulous setting and with the right group, would make for a great character driven campaign. One of the elements of Fallen London … Continue reading

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FATE aspects in the Cypher System

I’ve written a number of posts regarding different elements of the Cypher System, which I still rate as one of the best systems around. However, recently I have switched from Numenera to FATE (specifically the Dresden Files RPG, though we’re … Continue reading

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Fallen London – A review

I came across Fallen London a while back, but didn’t really have the time to commit to it. Recently I’ve started playing again and I thought I’d pen a few words on the subject, for those who might consider giving … Continue reading

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Roleplaying through inaction

[Author’s note: This started out as a couple of paragraphs about rolepaying, but morphed into something long and rambling… sorry about that.] Generally speaking, roleplaying a character in an RPG is done through action; doing things and saying things that … Continue reading

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When is a railroad not a railroad?

When it’s ajar… no wait, that’s a different joke. The subject of railroading in RPG campaigns is a contentious one. On the one hand, the players want to feel in control of their own destinies; on the other hand, it’s … Continue reading

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Top Time Travel Tips

Time travel (plus prophecies and other devices dealing with time) can be an excellent addition to a roleplaying campaign. Used well, it can tie an adventure together and give a greater sense of scope, making the players feel that they … Continue reading

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