Tag Archives: RPG

Campaign setting – The World’s Most Interesting Fast Food Restaurant

This is a silly idea that suddenly came to me. It is a short roleplaying campaign (I suspect 6-8 sessions before it gets boring) that could be played in most systems, with a bit of adjustment. Basic concept: The players … Continue reading

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The Weave – A setting for the Cypher System

A while back, I brainstormed some ideas for different variations on cyphers in different settings for the Cypher System – Ideas for cyphers in different settings. This post is an expansion on one of those ideas, though it could be … Continue reading

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The Sun is Our Enemy – A very short RPG adventure

Due to time constraints, it’s just a quick post today. This is a slightly ludicrous idea that popped into my head for a roleplaying campaign – either a single session or as an ongoing plot thread. This would work best … Continue reading

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Reputation and rumours – A mechanic for any RPG system

This mechanic came to me pretty much out of the blue and is based on the idea that as a party interacts with the world, they leave good and bad impressions on those they encounter. These then get passed around … Continue reading

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Cypher system – Pimp my ride

A couple of games and films I’ve enjoyed recently have me mulling over some ideas for a piratical, steampunk, fantasy type campaign. One of the key concepts for such a game would be the importance of your ship and the … Continue reading

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Fantasy races in the Cypher System

I have recently been pondering the use of races in the Cypher System. One of the standard staples of a fantasy setting, is having half a dozen races to choose from and the fantasy genre section of the cypher system … Continue reading

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Cypher system – Ideas for cyphers in different settings

As discussed in a previous post, I am a huge fan of the Cypher System, but I think one of the potentially trickier things is coming up with a solid reason for cyphers/artifacts to exist within any particular setting. Here … Continue reading

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