Tag Archives: RPG

The Weave – A setting for the Cypher System

A while back, I brainstormed some ideas for different variations on cyphers in different settings for the Cypher System – Ideas for cyphers in different settings. This post is an expansion on one of those ideas, though it could be … Continue reading

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The Sun is Our Enemy – A very short RPG adventure

Due to time constraints, it’s just a quick post today. This is a slightly ludicrous idea that popped into my head for a roleplaying campaign – either a single session or as an ongoing plot thread. This would work best … Continue reading

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Reputation and rumours – A mechanic for any RPG system

This mechanic came to me pretty much out of the blue and is based on the idea that as a party interacts with the world, they leave good and bad impressions on those they encounter. These then get passed around … Continue reading

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Cypher system – Pimp my ride

A couple of games and films I’ve enjoyed recently have me mulling over some ideas for a piratical, steampunk, fantasy type campaign. One of the key concepts for such a game would be the importance of your ship and the … Continue reading

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Fantasy races in the Cypher System

I have recently been pondering the use of races in the Cypher System. One of the standard staples of a fantasy setting, is having half a dozen races to choose from and the fantasy genre section of the cypher system … Continue reading

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Cypher system – Ideas for cyphers in different settings

As discussed in a previous post, I am a huge fan of the Cypher System, but I think one of the potentially trickier things is coming up with a solid reason for cyphers/artifacts to exist within any particular setting. Here … Continue reading

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Cypher System – Increasing difficulty without increasing frustration

I have been considering the difficulty level of opponents in the Cypher System recently. This has been driven by two things… Firstly, over the course of my last couple of Numenera sessions, my character has been a bit of a … Continue reading

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