Tag Archives: python

Machine rolling – Using machine learning to roll D&D ability scores

I’ve been looking into machine learning recently, partly for my own interest and partly because I suspect it will see a lot of use in my industry in the coming years. There are a couple of decent resources that I’ve … Continue reading

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Deadlands, poker and Python

Today I’m managing to combine multiple interests into one post; roleplaying, maths and programming. I’ve written a program that simulates poker hands, which I will post further down, but first a little background. For the non-roleplayers; Deadlands Reloaded is a … Continue reading

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