Tag Archives: numenera

FATE aspects in the Cypher System

I’ve written a number of posts regarding different elements of the Cypher System, which I still rate as one of the best systems around. However, recently I have switched from Numenera to FATE (specifically the Dresden Files RPG, though we’re … Continue reading

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Cypher system – Pimp my ride

A couple of games and films I’ve enjoyed recently have me mulling over some ideas for a piratical, steampunk, fantasy type campaign. One of the key concepts for such a game would be the importance of your ship and the … Continue reading

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Cypher system – Ideas for cyphers in different settings

As discussed in a previous post, I am a huge fan of the Cypher System, but I think one of the potentially trickier things is coming up with a solid reason for cyphers/artifacts to exist within any particular setting. Here … Continue reading

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Cypher System – Increasing difficulty without increasing frustration

I have been considering the difficulty level of opponents in the Cypher System recently. This has been driven by two things… Firstly, over the course of my last couple of Numenera sessions, my character has been a bit of a … Continue reading

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The Cypher System – initial thoughts

I picked up a copy of the Cypher System recently and, while I haven’t had chance to use it in anger, I thought I’d present a few initial thoughts… I’m writing this from the point of view of someone already … Continue reading

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More things I love about Numenera

I’ve discussed things that I love about Numenera before, but as we move towards the end of my campaign, I’m going to mention a final three that I’ve observed over months of playing… 1) The effort mechanic I’d mentioned this … Continue reading

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Nathanael’s First Law

[To my players: This post talks about some of my thought processes behind adapting adventures to our current campaign. There are no specific spoilers, but if you don’t want to peek behind the curtain, as it were, then stop reading … Continue reading

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